AnonPex

Now that I have access to the new CreationKit, I’ve rewritten and compiled several scripts to work with Skyrim Special Edition.

Something that has always irked me is that the Papyrus compiler adds your Windows account name and PC name strings to compiled pex files. You can view these strings in a hex editor, and they get spit out by the decompiler.

It isn’t a huge deal, I just don’t really like it; so I wrote a program to cover up the strings in the compiled files. I call it AnonPex and you can find more information about it on this page: http://www.mzin.moe/?page_id=170

It doesn’t do anything fancy. No code is compiled/decompiled. It just reads the binary and changes the two strings. The string lengths are preserved, so the output should be identical to the compiled Papyrus except that all of the characters in the Windows account name and PC name fields will be question marks.